Archive for February, 2010

Split personality

When I first signed up for Twitter, my preferred name was already taken, the same as my blog name, revelationspace. It belonged to some guy who was obviously an Alastair Reynolds fan too, but didn’t use Twitter as evident by the 3 Tweets since last August. Well I managed to track him down on Facebook (lucky for me he was part of the same AR fangroup and uses the same avatar on FB and Twitter!) so I asked him if he would mind me having it and luckily for me he was a decent chap and let me have it. So, lo and behold my new Twitter account.

So why a new account and not a rename? Well I guess I like to have a second personality. That’s not to say I don’t like who I am, or am ashamed of anything I am, far from it. But I often feel like the geek side of me yearns for other geeks, and I don’t really know any in real life. None that I have regular contact with anyway. So I just felt like ‘splitting’ my online life a bit, following and talking with like-minded internet folk on a separate account. Although real life family and friends are welcome to follow my new account it’s not for them that I’d be posting things. It’s for Me and people with similar interests. I may switch between the two accounts on more personal things or post on both I’m not sure yet.

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Keeping on top of it

As predictable as ever, I am behind on my reading and did not do any catch up over the half term. By 12pm next Thursday I need to have 2 assignments in. The amount I have to do is approximately 4.5  Craptons.

Eek.

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Moar Tanks!

I’ve been getting the gaming itch lately. You know, when you want to play a game, you have a huge pile of them to play (including ones you’ve only played for the first hour or two) but none of them are what you want to play?

So reading through the new PC Gamer I read the preview for Supreme Commander 2 and it reminds me I’ve not yet completed SupCom1 or it’s expansion. I’ve played most of SupCom1 and about half of the expansion so for the past few days I decided to finish the expansion, Forged Alliance. It is one bloody unforgiving game, and I have a love/hate relationship with it. I love it because it’s Total Annihilation x 100. Although there are only a handful of missions each one takes me between 2 and 3 hours to complete, which for an RTS is a bloody long time! I’m sure if I wasn’t so meticulous about my base building and actually sent out small groups of units as I went along that I could shave off an hour but that’s just how I like to play my RTS’s, trying to make an impenetrable base is part of the fun and SupCom certainly gives you the tools to try and achieve this. The part where it is rather unfair, is that the maps all start off small and as objectives are completed, the map expands to reveal additional enemy bases. Which wouldn’t be so bad if for the fact that the reveal usually comes along with a new armada heading your way. And even though I know this will happen and you can usually tell which way the map will expand, I still manage to let it catch me by surprise. Last night I’d spent ages building up a base with a couple of small bases the other side of the map, ferrying troops over and taking out the Commander in the south east. Then when I did, the map expanded and a few dozen air units came in from the north and obliterated me. I had not put any defences to the north of my base as at the time there was no north for the enemy to come from. I had plenty of units but they were the opposite side of the map, and for anyone that hasn’t played SupCom, I’ll tell you now the maps are huge and take forever to cross, even with air transports to help you. So I watched my base slowly decay and they finally got my Commander, game over.

I’ll be back tonight though. I think I’ve only lost 30 mins of play, and now I know I can just take out the southern Commander to wipe out his entire base, I will try and blitz him rather than slowly wade through his base, destroying it as I go. Oh and yes, before I do that, I think a few shield generators and anti-air emplacements will be installed to the north of my base!

Looking forward to SupCom2 and also C&C4 which are both out in about a month, so I’m all set strategy wise for the foreseeable future.

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Star Trek Online: Wot I think

Ah, STO. We’ve been here before, haven’t we? But you were called Star Wars Galaxies back then. A sci-fi franchise ripe for an MMO setting. Countless stories from both on and off screen adventures over decades to draw upon. A built in fanbase. Space shooty bits, ground shooty bits. And so, so close to being great.

It goes without saying if you know me, I love Star Trek. I’ve played almost all related games. They’ve mostly been a mixed bag, but there are very good ones out there. Bridge Commander nailed space combat. Naval in style, it was all about manoeuvring your ship to face their weakest shields with your strongest weapons. Then there was Elite Force, where firing a phaser never felt so good (even if there were some silly weapons in there that weren’t very Trek-like!). If they were to fuse these two games together for STO they’d have had gold-dust. So what went wrong?
Well, before I go into the lengthy list of what they got wrong, I’ll talk about what they got right.

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