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	<title>Revelation Space &#187; Review</title>
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	<link>http://www.revelationspace.net</link>
	<description>A blog by James: Gamer, Father, Geek.</description>
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		<title>Farscape rewatch: Season 1</title>
		<link>http://www.revelationspace.net/2010/07/04/farscape-rewatch-season-1/</link>
		<comments>http://www.revelationspace.net/2010/07/04/farscape-rewatch-season-1/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 19:58:21 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[farscape]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://www.revelationspace.net/?p=145</guid>
		<description><![CDATA[Farscape has to be in my top 10 tv shows ever. I was probably about 17 when it first aired and I stumbled across it on BBC2  part way through season 1 and easily fell in love. For some reason the DVD box sets have always been hellishly expensive, and still are. At £30 ish [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.revelationspace.net/wp-content/uploads/2010/07/l_1024_768_8980827D-246D-401E-B583-8694E793C838.jpeg"><img class="alignright size-medium wp-image-144" title="l_1024_768_8980827D-246D-401E-B583-8694E793C838.jpeg" src="http://www.revelationspace.net/wp-content/uploads/2010/07/l_1024_768_8980827D-246D-401E-B583-8694E793C838-300x225.jpg" alt="" width="300" height="225" /></a>Farscape has to be in my top 10 tv shows ever. I was probably about 17 when it first aired and I stumbled across it on BBC2  part way through season 1 and easily fell in love. For some reason the DVD box sets have always been hellishly expensive, and still are. At £30 ish per season on iTunes I could just about justify the cost, even though it&#8217;s a rip off when you consider how old it is and you can buy the entire run of something like West Wing for £50.</p>
<p>Anyway, I managed to quickly plough through the first season in about 2 weeks and I&#8217;m pleased to say on the whole it has aged well. Production values still look good, the actors nailed the characters early on and the stories are a lot of fun. The downside to watching any tv show back to back is that the character and relationship developments at times feel like they are rushed, but that&#8217;s a trick of the mind. You have to remember that usually a 22 episode series will span nearly half a year!</p>
<p>The basic premise is astronaut John Chrichton gets slung through a wormhole to another part of the universe and lands on a prison ship in the middle of a breakout. This prison ship is a living ship and the prisoners on board are a priest called Zhaan, a warrior D&#8217;Argo and a dethroned monarch called Rygel. In addition to this is Pilot, an alien that&#8217;s plugged into the ship (Moya) and who as his name dictates is the pilot of the ship. They of course escape and spend the rest of the show on the run from the Peacekeepers who are not as nice as their name might suggest.</p>
<p>One of my favourite aspects of the show is the thing that put a lot of people off it, the wonderful creations of the Jim Henson Creature Company. I used to hate it when people said it was &#8220;Muppets in space&#8221;. To call these creations muppets is a bit of an insult, the design of the characters is brilliant and as the seasons go on they get even better. The Scarrens are a particular favourite of mine.</p>
<p>The highlight of season 1 for me is the introduction of Scorpius who to this day is my favourite SF villain. What I like about him is that he is so intelligent. Whilst a whole base of Peacekeepers are fooled by John, Scorpius calls him on it instantly. Sure he has certain special abilities, but I like how Scorp cuts out the BS and gets things done. He&#8217;s not a stereotypical villain who will go at great lengths to explain his plans to the enemy, he just gets in there and does things.</p>
<p>So then, any bad sides? Very little for me. There&#8217;s the occasional boring or low budget episode (&#8220;Jeremiah Chrichton&#8221;) and I found the rock music a bit intrusive early on in the season. Ben Browder&#8217;s acting is a bit OTT/hammy at times but Farscape doesn&#8217;t take itself too seriously so it&#8217;s all part of the fun.</p>
<p>Overall Farscape has aged well and is just as much fun watching a second time. I think it will be a while before I move onto Season 2 (mainly due to cost!) but I really look forward to it as I have fond memories especially once Chrichton has a Scorpius inside his head (way before BSG did it!).</p>
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		<title>Star Trek Online: Wot I think</title>
		<link>http://www.revelationspace.net/2010/02/10/star-trek-online-wot-i-think/</link>
		<comments>http://www.revelationspace.net/2010/02/10/star-trek-online-wot-i-think/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 12:37:42 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://www.revelationspace.net/?p=91</guid>
		<description><![CDATA[Ah, STO. We&#8217;ve been here before, haven&#8217;t we? But you were called Star Wars Galaxies back then. A sci-fi franchise ripe for an MMO setting. Countless stories from both on and off screen adventures over decades to draw upon. A built in fanbase. Space shooty bits, ground shooty bits. And so, so close to being [...]]]></description>
			<content:encoded><![CDATA[<p>Ah, STO. We&#8217;ve been here before, haven&#8217;t we? But you were called Star Wars Galaxies back then. A sci-fi franchise ripe for an MMO setting. Countless stories from both on and off screen adventures over decades to draw upon. A built in fanbase. Space shooty bits, ground shooty bits. And so, so close to being great.</p>
<p>It goes without saying if you know me, I love Star Trek. I&#8217;ve played almost all related games. They&#8217;ve mostly been a mixed bag, but there are very good ones out there. Bridge Commander nailed space combat. Naval in style, it was all about manoeuvring your ship to face their weakest shields with your strongest weapons. Then there was Elite Force, where firing a phaser never felt so good (even if there were some silly weapons in there that weren&#8217;t very Trek-like!). If they were to fuse these two games together for STO they&#8217;d have had gold-dust. So what went wrong?<br />
Well, before I go into the lengthy list of what they got wrong, I&#8217;ll talk about what they got right.</p>
<p><span id="more-91"></span></p>
<p><strong>The Ship</strong></p>
<p>The space combat feels good. The ships aren&#8217;t nippy fighters, they&#8217;re slow to turn, hulking big ships with the nice and simple phasers to take down shields and torpedoes to blow up the hull. Yeah there are variations of that, disruptors, cannons, quantum torpedoes etc, but it boils down to the main Trek weapons. To spice things up you have special abilities dictated by your crew, which leads me to the other thing I think they got right.</p>
<p><strong>The Crew</strong></p>
<p>As you progress through STO you will steadily build up your bridge crew. These guys, like you, fall under the Tactical, Science or Engineering categories and each will bring special abilities both in space and on ground. For example my Science officer can fire a beam from the main deflector that drains enemy shield power on all 4 sides equally. But on ground he&#8217;s my doctor, ready with a hypo spray and medical tricorder. You can customise these guys in the same way you do your own character, the main difference is you can&#8217;t equip them with a &#8216;kit&#8217;, something that grants special abilities. You can change which special abilities they have though by getting new crew members to train them.</p>
<p><strong>The Feel</strong></p>
<p>One thing that&#8217;s quite clear, is the game feels like Trek. The ships, the uniforms (even with their customisation), the bases and planets all feel right. Each mission can feel like an episode of the show. The missions often have multiple stages, seeing you fend off enemy ships in space before beaming down to a space station or planet and back again. They can feel like adventures, especially when you&#8217;re playing with others.</p>
<p><strong>What went wrong</strong></p>
<p>For me, the bad things fall into three categories, usability, repetition and the small things. Usability wise it is very, very unfriendly. The tooltips may as well be the technobable you get in the show. There are stats for things that aren&#8217;t explained, and often the tooltips seem auto-generated. When I get +7.5% deflector power I&#8217;d like to know what advantage that actually gives me, and as far as I can tell there is nothing in-game that explains this or the other half a dozen stats your ship has. The quests are hard to track, there are options hidden away and the maps are horrible.</p>
<p>Now to the small things. You can actually visit your own bridge but it&#8217;s lifeless. You can&#8217;t even sit in your own chair! There is a sit emote hidden away in the chat menu, but you have to position yourself standing on the chair first for it to work. Why can&#8217;t you just right click on the chair like the majority of MMOs? Also you can&#8217;t do anything on your bridge. It&#8217;s mainly for RP reasons as far as I can tell. And if that is the reason, why can&#8217;t I visit my ready room? Perhaps this is something planned for the future.  On a similar note, I&#8217;d love to be able to roam my own ship. I don&#8217;t expect it to be filled with NPCs and things to do yet, but the option to wonder would be cool and you could also have scripted missions where you can fend off invaders. Plus you know, holodecks are a must. I want my Irish village damnit!</p>
<p><strong>Time Squared</strong></p>
<p>The final thing is repetition. All MMOs have it, it&#8217;s their ability to disguise it or distract us from it that makes or breaks an MMO and so far STO has not managed to hide it. Sure they don&#8217;t have you doing &#8220;kill mob X to get item Y&#8221; style quests, but they do have &#8220;Kill X patrols&#8221; quests that unfortunately take a long time to complete. Often you have to travel most of the way round a planet to kill 5 groups of ships and it can take a good 15 minutes. When all you usually get loot wise are shield or engine batteries (essentially health and mana pots), there&#8217;s no sense of progression as you do these kill quests.</p>
<p>Quest rewards are mostly numbers, with XP, skill points, bridge officer points, Starfleet merits and Energy Credits, which although are useful they are a bit boring, often feeling like meaningless numbers. You do get other things for your ship or to equip on your character, but not all that often.</p>
<p><strong>Overall</strong></p>
<p>It&#8217;s hard to dislike the game for me, having grown up on Trek. You can live in the Star Trek world. You can fire phasers, redirect shields and beam down to new worlds. It could easily be an RPers dream. It just lacks any kind of polish, any thought to usability or sense of progression. When I spend a talent point in WoW, I get a new ability or improve an existing one in a way that feels like it&#8217;s making a difference. In STO I&#8217;m spending hundreds of points to improve weapons and shields yet it doesn&#8217;t feel like there&#8217;s a difference. I&#8217;m sure there is one, but it just doesn&#8217;t feel like it and I think in any game you need to feel like your character/ship is getting more powerful as you acquire more abilities and equipment.</p>
<p>So because of these reasons I won&#8217;t be subscribing to STO. I&#8217;ll revisit in a few months time, hopefully when there&#8217;s a bit more polish and a bit more content. But by all means give it a go, it&#8217;s not a bad game, just not quite as good as it could have been.</p>
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